Online Conference
  March 10-12, 2004
 
 
   
         
 
 
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NASAGA Online! Version 1.0
Real Performance Results through Games and Simulations
 
Program
 
NASAGA Online! V.1.0 begins on March 10 with keynote presentations, a live web conference, and an online role play that will run throughout the conference. Each day, new conference rooms open where additional keynote presenters deliver streaming presentations and engage in online dialogue with attendees. You can create your own poster session content at any time during the conference. In addition there will be a simulation and game showcase where you can take a "test drive" on some great activities. The conference ends on March 12 with concluding comments by the presenters and participants that describe best practices and implications for the future of the simulation and interactive games in eLearning.
 
Since most of the presentations are recorded and can be viewed anytime, the conference program is very flexible. Login at any time that fits your schedule and access speaker presentations, post questions or comments, and network with others. Because the interaction and dialogue occurs over three-days, you can participate at any time that fits your schedule, day or night.
 
Schedule of Events
     
   Wednesday, March 10, 2004- all Time US Eastern    
 
8 am
US EST
Conference site opens at 8:00am US Eastern Standard Time. A prerecorded Welcome to the conference by Chris Saeger and Soren Kaplan will greet you and orient you to the conference site.
  Click HERE for a quick overview of how to navigate in the online conference.
  Go to the Simulation Center to share your own games.
  Prerecorded Presentations by Marie Jasinki, "Thiagi" Thiagarajan ,and Marc Prensky will be available beginning 8:00 am US Eastern Time. View the presentations, visit links to their games, contribute comments, and post questions for the presenters anytime throughout the remainder of the conference.
2 pm
US EST
Live Web Conference on Designing Interactivity and Meaning into Your Virtual Classroom Course with Mark Bucceri.
   
 
Tutor Mentor Connection
 
  Fabulous Illusions: Web-based Role Play Simulations
Marie Jasinski
Director, Design Planet

Discover the power of web-based role play simulations. In this session we will explore ways to do role play simulations online. There are several ways to learn.
You can:
Play a role - take on one of 14 roles and immerse yourself in the experience. We'll give you a thorough briefing and support through the process using an experienced role play buddy.
Follow a player - monitor their progress, communicate with them behind the scenes and coach them to achieve their goals.
Log in as a guest - for those who have limited time, this option lets you observe the role play unfold during the conference.

A moderator and a player will be keeping parallel Blogs so you can track what goes on behind the scenes. There will be a concurrent discussion on the conference bulletin board about web-based role play simulations together with a comprehensive set of references and resources for you to explore.

Role play is unpredictable, frustrating, confronting, exciting. We don't know what will emerge - but that's the fabulous illusion created by web-based role play!
     
 
  Cheap -- But Not Tacky
Sivasailam "Thiagi" Thiagarajan
Resident Mad Scientist, Workshops by Thiagi, Inc.

Growing up in an impoverished environment, Thiagi and his friends improvised balls from rubber bands (which, in turn, were created out of discarded inner tubes) and bats out of coconut fronds. What they could not improvise, they trained themselves to imagine. Today, in relative affluence, Thiagi brings the same philosophies (small is beautiful and cheaper is better) to the design of interactive learning on the internet. In this session, he provides alternatives to complex and costly platforms. A firm believer in the adage that true interactivity is in your mind and not in your mouse, Thiagi uses his background in cognitive sciences and his experience of last five lifetimes to design and deliver interactive training that produces measurable results. Attend this session to steal cheap -- but not tacky -- ideas.
     
 
  Game Design - a New Language for Communicating Ideas
Marc Prensky
Founder, President and CEO, games2train

Digital Natives (and those who want to address them) are increasingly turning to games as a language for communication, education, training, health, wellness, social policy, political opinion, advertising and many other things.

How to become more fluent in this new language? In this session we will focus on elements of game design that are important to consider, and emerging styles of gaming. We will draw examples from the site www.socialimpactgames.com.
     
 
  Designing Interactivity and Meaning into Your Virtual Classroom Course
Mark Bucceri,
Sr. Education Specialist, Centra

Synchronous e-Learning is often perceived as a boring parade of PowerPoint slides with little, if any, interactivity. But it doesn't have to be! This session will show many examples of effective interactive techniques that you can use. These techniques use common collaboration tools found in most virtual classroom and meeting products. You will examine the tools in the virtual classroom and the many ways they can be used to encourage meaningful interactivity and student participation. Learn how and when to convert traditional classroom exercises such as role play, case studies, and scenarios into the virtual environment. Examine how to turn bad design into content driven, interactive sessions.
     
 
     
   Thursday, March 11, 2004   
 
8 am
US EST
Prerecorded Presentations by Clark Aldrich, Doug Nelson, and Kevin Corti will be available beginning 8:00 am US Eastern Standard Time. View the presentations, visit the links to their games, contribute comments, and post questions for the presenters anytime throughout the remainder of the conference.
12 pm
US EST
How's It Going, Eh? A Chat Room Check In
4 pm
US EST
Live Web-Conference on Creating Collaborative Exercises Using Whiteboards And Chat with Jennifer Hofman.
7 pm
US EST
Happy Hour Room Opens
   
 
  Educational Simulations, Present and Future
Clark Aldrich,
Virtual Leader, SimuLearn, Inc
.

Computer games, military simulations, CAD/CAM systems, branching stories, interactive spreadsheets, and virtual products are all precursors to an emerging type of educational experience, a full simulation. In turn, these full simulations will be able to teach not just processes but balance and timing as well, opening the door finally to our ability to teach new classes of skills that classrooms have left behind. Join Clark Aldrich as he cracks the door into the simulation revolution.
     
 
  Knock Knock! Who's There? -- Developing a Door-to-Door Sales Training Game
Doug Nelson,
President & CEO, Kinection


The challenge: non-profit community organizers need to go door-to-door to get residents involved in campaigns and raise funds for their causes. But door-to-door sales (even of the non-profit variety) can be intimidating to do and difficult to teach. Our response: a toolkit which blends live role-play with computer-based games for individual and team practice.

This presentation will take you inside the toolkit's development (still in progress). You'll see the learning outcomes we defined, meet the designers and content experts, play the models we reviewed for inspiration, play (and debrief) the game prototypes we've built for the project, and review the results of our beta tests. Perhaps you'll even make some helpful suggestions that will make it into the final product!
     
 
  Building an Online Business Sim: Tales from the eLearning Trenches
Kevin Corti,
Managing Director and Head of eLearning, PixeLearning Limited


Using a recent simulation project as an example, Kevin will illustrate how the project came into being, how the concept was developed, how the technical implementation was achieved, problems were encountered and what the outcome has been. You will also have an opportunity to explore the simulation and share your own reactions to the learning experience.

The project: An online business simulation and role-playing game for a major UK public sector regional development agency. The required learning outcomes were simple: to help the owner managers of small businesses be more effective at long term planning. The challenge was to design a truly interactive, visually impressive and enjoyable experience from scratch within a tight timeframe and with a relatively small budget. The finished product, called BizSim allowed learners to attempt to establish, run and grow a virtual business in 'unpredictable'market conditions.
     
 
iCohere.com
  Creating Collaborative Exercises Using Whiteboards and Chat
Jennifer Hofman,
Principal Consultant, InSync Training


Web-Conferening is a way to collaborate, not just push PowerPoints! Jennifer will focus on two tools found in most web conferencing applications.
Whiteboards
More than highlighting bullet points, whiteboard exercises are a way to encourage true collaboration and interaction.
Chat
How are multiple levels of communication achieved without the benefit of eye contact and body language? One way is via the chat tool!

The session includes instructional uses of the tools, ground rules for collaborative exercises, and exercise design. And best practices.
 
     
   Friday, March 12, 2004  
 
8 am
US EST
Prerecorded presentation by Bernie DeKoven will be available beginning 8:00 am US Eastern Standard Time. View the presentation, visit the links to his games, contribute comments, and post questions for the presenters anytime throughout the remainder of the conference.
2 pm
US EST
Join Sivasailam "Thiagi" Thiagarajan in a Live web-conference with discussion board follow up on What! So What? Now What?
4 pm
US EST
Happy Hour Room Opens
   
 
  Adventures in Fun and Games, Online and Off
Bernie DeKoven
Major Fun, DeepFUN


I'm 63. Just the other day, I realized that I've been on this quest ever since first grade, when I observed that things could really be a lot more fun than people were letting them be. This presentation is a guided tour through some of those adventures, in the hopes that some of the things I've learned might prove useful, or at least entertaining.
     
 
  What! So What? Now What?
Thiagi
Resident Mad Scientist, Workshops by Thiagi


Join Thiagi for a conference debriefing. This will be a live web conference. The session will be a lively look at what has gone on during the past three days. In the session we will close this phase of the conference and begin to identify:
What people have learned
Their reactions to the conference
•; What they plan to do with what they have learned
Next steps

In addition to the web conference we will of course have a discussion board to gather even more of your ideas. Finally, Thiagi will announce an Open Question game that will run after that conference concludes. The web conference space will also be open all afternoon for you to continue the conversations.
     
 
     
 
Still not sure if you should register? Consider the benefits:
 
One-tenth the cost of traditional conferences
Flexible event schedule - attend anytime during the week
Downloadable presentations & practical resources
Connect directly with experts
Network with other attendees
Group discounts
 
  Register Now For Early-bird Discount!   
 
 
     
   
 
"The concepts and approaches I was exposed to at the online conference were highly relevant and immediately useful on the job. Great going!"
  Ronald Kantor,
Learning Architecture Group, Accenture
 
"The online conference allowed me to participate on my own schedule, save travel time and costs, and come away with new knowledge, practical resources and new relationships. I'd definitely attend again."
  Laura Hofstetter,
Director of Web Education,
Barry University
 
   
NASAGA Online! Version 1.0 is produced by  iCohere, Inc.
   
 
 
 
 
 
 
 
 
           
 
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