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| NASAGA Online! Version 1.0 |
| Real Performance Results through Games and Simulations |
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| Program |
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| NASAGA Online! V.1.0 begins on March 10 with keynote presentations, a live web conference, and an online role play that will run throughout the conference. Each day, new conference rooms open where additional keynote presenters deliver streaming presentations and engage in online dialogue with attendees. You can create your own poster session content at any time during the conference. In addition there will be a simulation and game showcase where you can take a "test drive" on some great activities. The conference ends on March 12 with concluding comments by the presenters and participants that describe best practices and implications for the future of the simulation and interactive games in eLearning. |
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| Since most of the presentations are recorded and can be viewed anytime, the conference program is very flexible. Login at any time that fits your schedule and access speaker presentations, post questions or comments, and network with others. Because the interaction and dialogue occurs over three-days, you can participate at any time that fits your schedule, day or night. |
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| Schedule of Events |
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Wednesday, March 10, 2004-
all Time US Eastern |
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8 am
US EST |
Conference site opens at 8:00am US Eastern Standard Time. A prerecorded Welcome
to the conference by Chris Saeger and Soren Kaplan will greet you and orient you
to the conference site. |
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Click HERE
for a quick overview of how to navigate in the online conference. |
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Go to the Simulation Center to share your own games. |
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Prerecorded Presentations by Marie Jasinki, "Thiagi"
Thiagarajan ,and Marc Prensky will be available beginning 8:00 am US Eastern Time.
View the presentations, visit links to their games, contribute comments, and post
questions for the presenters anytime throughout the remainder of the conference. |
2 pm
US EST |
Live Web Conference on Designing Interactivity and Meaning into Your Virtual
Classroom Course with Mark Bucceri. |
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Fabulous Illusions: Web-based Role Play Simulations
Marie Jasinski
Director, Design Planet
Discover the power of web-based role play simulations. In this session
we will explore ways to do role play simulations online. There are several ways
to learn. |
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Play a role - take on one of 14 roles and immerse
yourself in the experience. We'll give you a thorough briefing and support through
the process using an experienced role play buddy.
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Follow a player - monitor their progress, communicate
with them behind the scenes and coach them to achieve their goals. |
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Log in as a guest - for those who have limited
time, this option lets you observe the role play unfold during the conference. |
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A moderator and a player will be keeping parallel Blogs so you can track what
goes on behind the scenes. There will be a concurrent discussion on the conference
bulletin board about web-based role play simulations together with a comprehensive
set of references and resources for you to explore.
Role play is unpredictable, frustrating, confronting, exciting. We don't know
what will emerge - but that's the fabulous illusion created by web-based role
play! |
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Cheap -- But Not Tacky
Sivasailam "Thiagi" Thiagarajan
Resident Mad Scientist, Workshops by Thiagi, Inc.
Growing up in an impoverished environment, Thiagi and his friends improvised balls
from rubber bands (which, in turn, were created out of discarded inner tubes)
and bats out of coconut fronds. What they could not improvise, they trained themselves
to imagine. Today, in relative affluence, Thiagi brings the same philosophies
(small is beautiful and cheaper
is better) to the design of interactive learning on the internet. In this
session, he provides alternatives to complex and costly platforms. A firm believer
in the adage that true interactivity is in your mind and not in your mouse, Thiagi
uses his background in cognitive sciences and his experience of last five lifetimes
to design and deliver interactive training that produces measurable results. Attend
this session to steal cheap -- but not tacky -- ideas. |
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Game Design - a New Language for Communicating
Ideas
Marc Prensky
Founder, President and CEO, games2train
Digital Natives (and those who want to address them) are increasingly turning
to games as a language for communication, education, training, health, wellness,
social policy, political opinion, advertising and many other things.
How to become more fluent in this new language? In this session we will focus
on elements of game design that are important to consider, and emerging styles
of gaming. We will draw examples from the site www.socialimpactgames.com. |
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Designing Interactivity and Meaning into
Your Virtual Classroom Course
Mark Bucceri,
Sr. Education Specialist, Centra
Synchronous e-Learning is often perceived as a boring parade of PowerPoint slides
with little, if any, interactivity. But it doesn't have to be! This session will
show many examples of effective interactive techniques that you can use. These
techniques use common collaboration tools found in most virtual classroom and
meeting products. You will examine the tools in the virtual classroom and the
many ways they can be used to encourage meaningful interactivity and student participation.
Learn how and when to convert traditional classroom exercises such as role play,
case studies, and scenarios into the virtual environment. Examine how to turn
bad design into content driven, interactive sessions. |
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Thursday, March 11, 2004 |
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8 am
US EST |
Prerecorded Presentations by Clark Aldrich, Doug
Nelson, and Kevin Corti will be available beginning 8:00 am US Eastern Standard
Time. View the presentations, visit the links to their games, contribute comments,
and post questions for the presenters anytime throughout the remainder of the
conference. |
12 pm
US EST |
How's It Going, Eh? A Chat Room Check In |
4 pm
US EST |
Live Web-Conference on Creating Collaborative Exercises Using Whiteboards
And Chat with Jennifer Hofman. |
7 pm
US EST |
Happy Hour Room Opens |
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Educational Simulations, Present and Future
Clark Aldrich,
Virtual Leader, SimuLearn, Inc.
Computer games, military simulations, CAD/CAM systems, branching stories, interactive
spreadsheets, and virtual products are all precursors to an emerging type of educational
experience, a full simulation. In turn, these full simulations will be able to
teach not just processes but balance and timing as well, opening the door finally
to our ability to teach new classes of skills that classrooms have left behind.
Join Clark Aldrich as he cracks the door into the simulation revolution. |
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Knock Knock! Who's There? -- Developing
a Door-to-Door Sales Training Game
Doug Nelson,
President & CEO, Kinection
The challenge: non-profit community organizers need to go door-to-door to get
residents involved in campaigns and raise funds for their causes. But door-to-door
sales (even of the non-profit variety) can be intimidating
to do and difficult to teach. Our response: a toolkit which blends live role-play
with computer-based games for individual and team practice.
This presentation will take you inside the toolkit's development (still in progress).
You'll see the learning outcomes we defined, meet the designers and content experts,
play the models we reviewed for inspiration, play (and debrief) the game prototypes
we've built for the project, and review the results of our beta tests. Perhaps
you'll even make some helpful suggestions that will make it into the final product!
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Building an Online Business Sim: Tales from
the eLearning Trenches
Kevin Corti,
Managing Director and Head of eLearning, PixeLearning Limited
Using a recent simulation project as an example, Kevin will illustrate how the
project came into being, how the concept was developed, how the technical implementation
was achieved, problems were encountered and what the outcome has been. You will
also have an opportunity to explore the simulation and share your own reactions
to the learning experience.
The project: An online business simulation and role-playing game for a major UK public sector regional development agency. The required
learning outcomes were simple: to help the owner managers of small businesses be more effective at long term planning. The challenge was to design a truly interactive, visually impressive and enjoyable experience from scratch within
a tight timeframe and with a relatively small budget. The finished product, called BizSim allowed learners to attempt to establish, run
and grow a virtual business in 'unpredictable'market conditions. |
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Creating Collaborative Exercises Using Whiteboards
and Chat
Jennifer Hofman,
Principal Consultant, InSync Training
Web-Conferening is a way to collaborate, not just push PowerPoints! Jennifer will
focus on two tools found in most web conferencing applications.
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Whiteboards
More than highlighting bullet points, whiteboard exercises are a way to encourage
true collaboration and interaction. |
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Chat
How are multiple levels of communication achieved without the benefit of
eye contact and body language? One way is via the chat tool! |
The session includes instructional uses of the tools, ground rules for collaborative
exercises, and exercise design. And best practices. |
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Friday, March 12, 2004 |
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8 am
US EST |
Prerecorded presentation by Bernie DeKoven will
be available beginning 8:00 am US Eastern Standard Time. View the presentation,
visit the links to his games, contribute comments, and post questions for the
presenters anytime throughout the remainder of the conference. |
2 pm
US EST |
Join Sivasailam "Thiagi" Thiagarajan in a Live web-conference with
discussion board follow up on What! So What? Now What? |
4 pm
US EST
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Happy Hour Room Opens |
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Adventures in Fun and Games, Online and
Off
Bernie DeKoven
Major Fun, DeepFUN
I'm 63. Just the other day, I realized that I've been on this quest ever since
first grade, when I observed that things could really be a lot more fun than people
were letting them be. This presentation is a guided tour through some of those
adventures, in the hopes that some of the things I've learned might prove useful,
or at least entertaining. |
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What! So What? Now What?
Thiagi
Resident Mad Scientist, Workshops by Thiagi
Join Thiagi for a conference debriefing. This will be a live web conference. The
session will be a lively look at what has gone on during the past three days.
In the session we will close this phase of the conference and begin to identify:
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What people have learned |
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Their reactions to the conference |
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What they plan to do with what they have learned |
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Next steps |
In addition to the web conference we will of course have a discussion board to
gather even more of your ideas. Finally, Thiagi will announce an Open
Question game that will run after that conference concludes. The web conference
space will also be open all afternoon for you to continue the conversations. |
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| Still not sure if you
should register? Consider the benefits: |
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One-tenth the cost of traditional conferences |
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Flexible event schedule - attend anytime during the week |
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Downloadable presentations & practical resources |
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Connect directly with experts |
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Network with other attendees |
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Group discounts |
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Register
Now For Early-bird Discount! |
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| "The concepts and approaches I was exposed
to at the online conference were highly relevant and immediately useful on the
job. Great going!" |
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Ronald Kantor,
Learning Architecture Group, Accenture |
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| "The online conference allowed me to participate
on my own schedule, save travel time and costs, and come away with new knowledge,
practical resources and new relationships. I'd definitely attend again." |
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Laura Hofstetter,
Director of Web Education,
Barry University |
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