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  March 10-12, 2004
 
 
   
         
 
 
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NASAGA Online! Version 1.0
Real Performance Results through Games and Simulations
 
Presenters
 
World-class presenters will share their perspectives on key trends and developments in technology and web strategies for nonprofits and non-governmental organizations.
 
Presenters include:
        
 
Tutor Mentor Connection
 

Clark Aldrich
Virtual Leader, SimuLearn, Inc
.

Clark Aldrich recently lead the international team that created SimuLearn's Virtual Leader., a learning experience that redefined e-learning's boundaries, and the first ever to follow the development cycle of a modern computer game. Virtual Leader was awarded Best Online Training Product of 2003, in the American Society of Training and Development's T&D Magazine on January 12, 2004. The development of Virtual Leader was the subject of Clark Aldrich's book, Simulations and the Future of Learning (2004). Aldrich was the former research director at the Gartner Group where he was responsible for launching and building their e-learning coverage. He can be reached at clark.aldrich@att.net.

 
       
 
  Mark Bucceri
Sr. Education Specialist, Centra


Mark Bucceri is a Senior Education Specialist with Centra's Education and Training team. His expertise is in the area of instructional design, learning styles, blended learning, and interactivity in the virtual classroom. He has been involved with training and development for the last 14 years and has focused on e-Learning the last four years. He also has a technical background working as a technical support engineer, technical trainer, and computer programmer.
 
       
 
  Kevin Corti
Managing Director and Head of eLearning, PIXELearning Limited


Kevin Corti co-founded the UK-based PIXELearning, a games-based eLearning tools developer, in 2002. Kevin is an innovator and product evangelist who has been delivering bespoke eLearning development projects for clients in a variety of industry sectors since 1998 and which include universities, colleges, museums, business support agencies, TV and radio.

He has previous experience of running small eLearning studios and has also been employed as a Senior eLearning Producer for Einstein Group Plc, a digital TV company, to establish a bespoke eLearning solutions division. In addition to carrying out external projects he also project managed the development of several corporate web projects and conceived, designed and piloted a new product line called ‘eCPD’ for Einstein Network which has become the platform upon which that company was been able to diversify its £3m p.a. business from purely VHS-based training to include digital-based training.

Kevin has undertaken post-graduate research into the eLearning development process, holds a B.Sc in Disaster Management and has seven years of previous experience in building services engineering.

He currently owns a collection of around 15 video games consoles, is scared of spiders and confesses to an irrational interest in the number 27.
 
       
 
  Bernie DeKoven
Major Fun, DeepFUN


Bernie has designed award-winning games for Ideal Toy Company, Children's Television Workshop, CBS Software and Mattel Toys. In his book, The Well Played Game (Doubleday), he voiced a philosophy of healthy competition that formed the core teachings of the New Games Foundation. In his most recent book, Junkyard Sports, (in press, Human Kinetics), Bernie illustrates an innovative approach to family and community recreation. Bernie currently teaches at the Esalen Institute. Many of his ideas can be found on his website: www.deepfun.com.
 
       
 
iCohere.com
  Jennifer Hofman
InSync Training


Jennifer is the principal eLearning consultant at InSync Training, a consulting firm that specializes in the design and delivery of synchronous eLearning. In the field since 1997, she has experience using all of the major synchronous delivery platforms.

Jennifer is the author of The Synchronous Trainer's Survival Guide: Facilitating Successful Live and Online Courses, Meetings and Events (Pfeiffer, 2003), and Live and Online! Tips, Techniques, and Ready-To-Use Activities for the Virtual Classroom (Pfeiffer, 2004.) Jennifer moderates InSync Center, an online community for synchronous training professionals.

Contact Jennifer by sending an email message to jennifer@insynctraining.com.
 
       
 
  Marie Jasinski
Director, Design Planet


Marie Jasinski, a Psychologist, is part of an emerging international network of educators, researchers and performance improvement technologists.

Marie is recognized across the Australian vocational education and training sector for her creativity, innovation and leadership in the field of flexible learning and new learning technologies. Since 1992, she has been a key player in a number of Australian National Training Authority elearning projects and has experience at strategic and operational levels in change management, professional development, resource development, program delivery and evaluation.

Her particular interests are the creative use of simple technologies, open source tools, reusable designs and all things related to chaos and complexity.
 
       
 
  Doug Nelson
President & CEO, Kinection


Doug Nelson has built his career on a passion for teaching and a flair for integrating technology and learning. Since graduating from Yale University, he has taught at the kindergarten, university, and corporate executive levels. He spent five years with Apple Computer managing educational market development and then online services in Asia, and ran an educational software startup in Japan. In 2000 he founded the eLearning company Kinection, which designs and develops learning games and simulations for corporate, government, and non-profit clients. He started his electronic gaming career with the original Pong (he now favors the PS2 and Gameboy Advance).
 
       
 
  Marc Prensky
Founder, President and CEO, games2train


Marc Prensky is an internationally acclaimed speaker, writer, consultant, futurist, visionary and inventor in the critical areas of education and learning. Marc is the founder of Games2train, an e-learning company whose clients include IBM, Bank of America, Nortel and Nokia. He is the author of the critically acclaimed Digital Game-Based Learning (McGraw-Hill, 2001).

Marc's professional focus has been on reinventing the learning process, combining the motivation of video games and other highly engaging activities with the driest content of education and business. He is considered one of the world's leading experts on the connection between games and learning. His innovative combination of educational tools and game technology - including the world's first fast-action videogame-based corporate training tool - is being accepted throughout schools, government and corporate America.
 
       
 
  Sivasailam "Thiagi" Thiagarajan
Resident Mad Scientist, Workshops by Thiagi, Inc.


For the past four decades, Thiagi has been making a living by designing and delivering training games and activities. In 1968, he designed his first computer game using punched tape and stolen access to time-share mainframe. Today, he focuses on cheap (but not tacky) training games and activities for asynchronous and synchronous elearning.
 
       
 
     
   
 
"Clark Aldrich takes us to learning in the 21st century. In this world managers and employees will have the dynamic skills needed to succeed in this dynamically changing workplace."
  Gerry Lang,
Worldwide Learning Platform and Services Director, Microsoft Corporation
 
"I was surprised at how much enthusiasm was generated by the participants in this on-line format, and impressed at both the tools and techniques used to bring us into a community quickly and easily."
  Barbara Densmore,
President, Working Smarter SP Ltd.
     
   
NASAGA Online! Version 1.0 is produced by  iCohere, Inc.
   
 
 
 
 
 
 
 
 
           
 
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